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King cosmo speedrunners game
King cosmo speedrunners game






king cosmo speedrunners game king cosmo speedrunners game

Earlier this year the speedrun marathon Awesome Games Done Quick, a group of gamers who livestream speedruns for seven days straight, raised over one million dollars for The Prevent Cancer Foundation from viewer donations. But what about the MIPS Glitch from Super Mario 64 that lets you get through locked doors without the necessary number of stars – isn’t knowing that, with a little hard work, you could beat Super Mario 64 with only 16 stars more interesting than it not being possible at all?Īpparently I’m not the only one that thinks so. Using the same tools we are given to play the game we can also break the game, opening up near infinite possibilities for interesting or disastrous outcomes. These errors are readily apparent to the viewer, but glitches like the ones used in these speedruns are often invisible, revealed only by the determination of the player.

king cosmo speedrunners game

In one fell swoop the developers nullified 14 years of fans’ hard work, and sapped some of the excitement from a classic game.Įvery artistic medium has its errors, but glitches are special. The changes have allowed Ocarina of Time 3D to take on a life of its own, with unique glitches and routes, but the general consensus is that the updates have made for a less interesting speedrun despite being a better game for casual play. Case in point, Ocarina of Time 3D’s fastest verified speedrun is currently 39 minutes and 6 seconds by benstephens1000 (ending with a Wrong Warp straight into the credits after King Dodongo). But for an entire community of speedrunners and viewers, glitches are an integral part of a game’s entertainment value.Ĭosmo’s 18:10 speedrun would not have been possible if just one of the many glitches used to complete his run were removed from the game. For a large portion of the gaming community (myself included), glitches are nothing but annoyances that muddy the developer’s intentions. As someone who has dealt with my share of game-ruining glitches, I would never argue for the preservation of all glitches. It is important to remember that none of these are game-breaking glitches that lead to soft locks or lost saves. To a casual player the game functions just fine, but in the hands of a knowledgeable speedrunner, Ocarina of Time can appear to be one of the most broken games of all time. If you’ve never heard of these techniques before, it’s because they are things that the casual player would never run into during normal play. No more Ground Jump, no more Bomb Hover, no more Weirdshot. Why? Because many of these glitches were removed in the 3DS version. However, if you watch the video (which I highly recommend you do for a better understanding of speedrunning) you will notice Wright is playing an older version of the game (the iQue Player version to be exact, as Chinese text is fastest), rather than the recent 3DS remake. This run, which Wright says is his greatest speedrun ever, is the culmination of over 15 years of work by glitch hunters and speedrunners who have likely spent more time with the game than anyone else in the world. Ganon is defeated with a Deku Stick after activating what is known as the Infinite Sword Glitch. He completed the game as Young Link without ever picking up the Kokiri Sword. On July 20, speedrunner Cosmo Wright beat The Legend of Zelda: Ocarina of Time in 18 minutes and 10 seconds.








King cosmo speedrunners game